https://bugs.freedesktop.org/show_bug.cgi?id=73631

--- Comment #6 from Tapani Pälli <lem...@gmail.com> ---
(In reply to comment #5)
> In this case it should not be needed though as there are no float variables
> declared in the shader, isn't this a bug in the compiler instead?

oops, I missed the varying vec4 and precision qualifier makes it to work, it is
correct fix.

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