Skylake has changed 1D textures so that the mipmaps are stored more
efficiently and the qpitch is calculated differently. These two
patches combined fix the following Piglit tests:

clear-color-all-types 1d_array mipmapped
clear-color-all-types 1d_array single_level
fbo-generatemipmap-1d
texsubimage array pbo
1D view rendering
array-texture
copyteximage 1D_ARRAY
copyteximage 1D_ARRAY samples=2
copyteximage 1D_ARRAY samples=4
copyteximage 1D_ARRAY samples=6
copyteximage 1D_ARRAY samples=8
fbo-generatemipmap-array
fbo-generatemipmap-array RGB9_E5
render-1darray
texsubimage array
gs-texelFetch-isampler1D
gs-texelFetch-isampler1DArray
gs-texelFetch-sampler1D
gs-texelFetch-sampler1DArray
gs-texelFetch-usampler1D
gs-texelFetch-usampler1DArray
gs-texelFetch-isampler1D
gs-texelFetch-isampler1DArray
gs-texelFetch-sampler1D
gs-texelFetch-sampler1DArray
gs-texelFetch-usampler1D
gs-texelFetch-usampler1DArray
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