On Wed, Feb 18, 2015 at 3:34 PM, Erik Faye-Lund <kusmab...@gmail.com> wrote: > On Wed, Feb 18, 2015 at 6:02 PM, Ian Romanick <i...@freedesktop.org> wrote: >> On 02/17/2015 06:03 AM, Neil Roberts wrote: >>> + /* When this layout is used the horizontal alignment is fixed at 64 and >>> the >>> + * hardware ignores the value given in the surface state >>> + */ >>> + const unsigned int align_w = 64; >>> + >>> + mt->total_height = mt->physical_height0; >>> + >>> + if (mt->compressed) { >>> + mt->total_height = ALIGN(mt->physical_height0, mt->align_h); >>> + } >> >> There aren't any compressed formats that support 1D textures, so I don't >> think this can occur. Does the bspec say anything about compressed 1D >> textures? > > This might not be valid for this hardware generation, but ASTC > supports compressed 1D textures...
I don't see that. It [0] mentions TexImage1D in an area that explains what regular GL 4.2 allows but the next paragraph explains that it doesn't apply to ASTC. I don't see text anywhere else that indicates that 1D is supported. Am I looking at the wrong extension or missing something? [0] https://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev