On 02/17/2015 11:23 AM, Laura Ekstrand wrote:
Previously array textures were not working with GetCompressedTextureImage,
leading to failures in the test
arb_direct_state_access/getcompressedtextureimage.c.
Tested on Haswell.
---
src/mesa/main/texgetimage.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index d3a72e6..3f9f929 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -740,7 +740,7 @@ _mesa_GetCompressedTexImage_sw(struct gl_context *ctx,
GLubyte *src;
/* map src texture buffer */
- ctx->Driver.MapTextureImage(ctx, texImage, 0,
+ ctx->Driver.MapTextureImage(ctx, texImage, slice,
0, 0, texImage->Width, texImage->Height,
GL_MAP_READ_BIT, &src, &srcRowStride);
@@ -752,7 +752,7 @@ _mesa_GetCompressedTexImage_sw(struct gl_context *ctx,
src += srcRowStride;
}
- ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
+ ctx->Driver.UnmapTextureImage(ctx, texImage, slice);
/* Advance to next slice */
dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice -
store.CopyRowsPerSlice);
Reviewed-by: Brian Paul <bri...@vmware.com>
Also tag for the 10.5 and 10.4 branches?
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