On 02/17/2015 11:23 AM, Laura Ekstrand wrote:
Previously array textures were not working with GetCompressedTextureImage,
leading to failures in the test
arb_direct_state_access/getcompressedtextureimage.c.

Tested on Haswell.
---
  src/mesa/main/texgetimage.c | 4 ++--
  1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index d3a72e6..3f9f929 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -740,7 +740,7 @@ _mesa_GetCompressedTexImage_sw(struct gl_context *ctx,
        GLubyte *src;

        /* map src texture buffer */
-      ctx->Driver.MapTextureImage(ctx, texImage, 0,
+      ctx->Driver.MapTextureImage(ctx, texImage, slice,
                                    0, 0, texImage->Width, texImage->Height,
                                    GL_MAP_READ_BIT, &src, &srcRowStride);

@@ -752,7 +752,7 @@ _mesa_GetCompressedTexImage_sw(struct gl_context *ctx,
              src += srcRowStride;
           }

-         ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
+         ctx->Driver.UnmapTextureImage(ctx, texImage, slice);

           /* Advance to next slice */
           dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice - 
store.CopyRowsPerSlice);


Reviewed-by: Brian Paul <bri...@vmware.com>

Also tag for the 10.5 and 10.4 branches?


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