Previously array textures were not working with GetCompressedTextureImage, leading to failures in the test arb_direct_state_access/getcompressedtextureimage.c.
Tested on Haswell. --- src/mesa/main/texgetimage.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index d3a72e6..3f9f929 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -740,7 +740,7 @@ _mesa_GetCompressedTexImage_sw(struct gl_context *ctx, GLubyte *src; /* map src texture buffer */ - ctx->Driver.MapTextureImage(ctx, texImage, 0, + ctx->Driver.MapTextureImage(ctx, texImage, slice, 0, 0, texImage->Width, texImage->Height, GL_MAP_READ_BIT, &src, &srcRowStride); @@ -752,7 +752,7 @@ _mesa_GetCompressedTexImage_sw(struct gl_context *ctx, src += srcRowStride; } - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + ctx->Driver.UnmapTextureImage(ctx, texImage, slice); /* Advance to next slice */ dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice - store.CopyRowsPerSlice); -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev