On Skylake the qpitch value is uploaded as part of the surface state so we don't need to add the extra rows that are done for other generations. However for 3D textures it needs to be aligned to the tile height and for depth/stencil textures it needs to be a multiple of 8. Unlike previous generations the qpitch is measured as a multiple of the block size for compressed surfaces. When the horizontal mipmap layout is used for 1D textures then the qpitch is measured in pixels instead of rows.
v2: Align the depth/stencil textures to a multiple of 8 --- src/mesa/drivers/dri/i965/brw_tex_layout.c | 52 +++++++++++++++++++++------ src/mesa/drivers/dri/i965/intel_mipmap_tree.h | 10 ++++-- 2 files changed, 49 insertions(+), 13 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c index 851742b..834d4ec 100644 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c @@ -297,24 +297,56 @@ static void brw_miptree_layout_texture_array(struct brw_context *brw, struct intel_mipmap_tree *mt) { - int h0, h1; unsigned height = mt->physical_height0; bool layout_1d = use_linear_1d_layout(brw, mt); - - h0 = ALIGN(mt->physical_height0, mt->align_h); - h1 = ALIGN(minify(mt->physical_height0, 1), mt->align_h); - if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) - mt->qpitch = h0; - else - mt->qpitch = (h0 + h1 + (brw->gen >= 7 ? 12 : 11) * mt->align_h); - - int physical_qpitch = mt->compressed ? mt->qpitch / 4 : mt->qpitch; + int physical_qpitch; if (layout_1d) gen9_miptree_layout_1d(mt); else brw_miptree_layout_2d(mt); + if (layout_1d) { + physical_qpitch = mt->align_h; + /* When using the horizontal layout the qpitch is measured in pixels */ + mt->qpitch = physical_qpitch * mt->total_width; + } else if (brw->gen >= 9) { + GLenum base_format; + + /* On Gen9 we can pick whatever qpitch we like as long as it's aligned + * to the vertical alignment so we don't need to add any extra rows. + */ + mt->qpitch = mt->total_height; + + /* If the surface might be used as a stencil buffer or HiZ buffer then + * it needs to be a multiple of 8. + */ + base_format = _mesa_get_format_base_format(mt->format); + if (_mesa_is_depth_or_stencil_format(base_format)) + mt->qpitch = ALIGN(mt->qpitch, 8); + + /* 3D textures need to be aligned to the tile height. At this point we + * don't know which tiling will be used so let's just align it to 32 + */ + if (mt->target == GL_TEXTURE_3D) + mt->qpitch = ALIGN(mt->qpitch, 32); + + /* Unlike previous generations the qpitch is now a multiple of the + * compressed block size so physical_qpitch matches mt->qpitch. + */ + physical_qpitch = mt->qpitch; + } else { + int h0 = ALIGN(mt->physical_height0, mt->align_h); + int h1 = ALIGN(minify(mt->physical_height0, 1), mt->align_h); + + if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) + mt->qpitch = h0; + else + mt->qpitch = (h0 + h1 + (brw->gen >= 7 ? 12 : 11) * mt->align_h); + + physical_qpitch = mt->compressed ? mt->qpitch / 4 : mt->qpitch; + } + for (unsigned level = mt->first_level; level <= mt->last_level; level++) { unsigned img_height; img_height = ALIGN(height, mt->align_h); diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h index ee9cf1e..247e5b8 100644 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h @@ -380,10 +380,14 @@ struct intel_mipmap_tree enum miptree_array_layout array_layout; /** - * The distance in rows between array slices in an uncompressed surface. + * The distance in between array slices. * - * For compressed surfaces, slices are stored closer together physically; - * the real distance is (qpitch / block height). + * The value is the one that is sent in the surface state. The actual + * meaning depends on certain criteria. Usually it is simply the number of + * uncompressed rows between each slice. However on Gen9+ for compressed + * surfaces it is the number of blocks. For 1D surfaces that have the + * mipmap tree stored horizontally it is the number of pixels between each + * slice. */ uint32_t qpitch; -- 1.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev