On Fri, Mar 13, 2015 at 4:37 AM, Tapani Pälli <tapani.pa...@intel.com> wrote: > Use program_resource_location to fetch location. > > Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> > --- > src/mesa/main/shader_query.cpp | 28 ++++++---------------------- > 1 file changed, 6 insertions(+), 22 deletions(-) > > diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp > index 7e8cf9c..f576972 100644 > --- a/src/mesa/main/shader_query.cpp > +++ b/src/mesa/main/shader_query.cpp > @@ -473,31 +473,15 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar > *name) > if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) > return -1; > > - exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir; > - foreach_in_list(ir_instruction, node, ir) { > - const ir_variable *const var = node->as_variable(); > - > - /* The extra check against FRAG_RESULT_DATA0 is because > - * glGetFragDataLocation cannot be used on "conventional" attributes. > - * > - * From page 95 of the OpenGL 3.0 spec: > - * > - * "If name is not an active attribute, if name is a conventional > - * attribute, or if an error occurs, -1 will be returned." > - */ > - if (var == NULL > - || var->data.mode != ir_var_shader_out > - || var->data.location == -1 > - || var->data.location < FRAG_RESULT_DATA0) > - continue; > + struct gl_program_resource *res = > + _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name); > > - int index = get_matching_index(var, (const char *) name); > + if (!res) > + return -1; > > - if (index >= 0) > - return var->data.location + index - FRAG_RESULT_DATA0; > - } > + GLint loc = program_resource_location(shProg, res, name); > > - return -1; > + return (loc >= 0) ? loc : -1;
Same question about program_resource_location here. Either way, Reviewed-by: Ilia Mirkin <imir...@alum.mit.edu> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev