On 03/17/2015 12:30 AM, Ilia Mirkin wrote:
On Fri, Mar 13, 2015 at 4:37 AM, Tapani Pälli <tapani.pa...@intel.com> wrote:
Use program_resource_location to fetch location.

Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
---
  src/mesa/main/shader_query.cpp | 33 ++++++++++-----------------------
  1 file changed, 10 insertions(+), 23 deletions(-)

diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 8134d4b..7e8cf9c 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -41,6 +41,10 @@ extern "C" {
  #include "shaderapi.h"
  }

+static GLint
+program_resource_location(struct gl_shader_program *shProg,
+                          struct gl_program_resource *res, const char *name);
+
  /**
   * Declare convenience functions to return resource data in a given type.
   * Warning! this is not type safe so be *very* careful when using these.
@@ -266,31 +270,14 @@ _mesa_GetAttribLocation(GLhandleARB program, const 
GLcharARB * name)
     if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
        return -1;

-   exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
-   foreach_in_list(ir_instruction, node, ir) {
-      const ir_variable *const var = node->as_variable();
-
-      /* The extra check against VERT_ATTRIB_GENERIC0 is because
-       * glGetAttribLocation cannot be used on "conventional" attributes.
-       *
-       * From page 95 of the OpenGL 3.0 spec:
-       *
-       *     "If name is not an active attribute, if name is a conventional
-       *     attribute, or if an error occurs, -1 will be returned."
-       */
-      if (var == NULL
-         || var->data.mode != ir_var_shader_in
-         || var->data.location == -1
-         || var->data.location < VERT_ATTRIB_GENERIC0)
-        continue;
-
-      int index = get_matching_index(var, (const char *) name);
+   struct gl_program_resource *res =
+      _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name);

-      if (index >= 0)
-         return var->data.location + index - VERT_ATTRIB_GENERIC0;
-   }
+   if (!res)
+      return -1;

-   return -1;
+   GLint loc = program_resource_location(shProg, res, name);
+   return (loc >= 0) ? loc : -1;

What does program_resource_location return? Can you just do

return program_resource_location(...)?

Argh sorry, I forgot to add some comments to address and discuss this. When we assign locations to attributes, VERT_ATTRIB_GENERIC0 offset is added so that we don't overlap 'conventional' attributes .. 'program_resource_location()' subtracts this from the location stored. This is how it is specified to work before the extension and OpenGL 4.3.

So right here the location returned by program_resource_location() would be < 0 if it is one of the built-in attributes. This means that implementation here might be actually wrong. If I read spec correctly, everything should be returned, no matter if it is builtin or not;

See issue 24:
https://www.opengl.org/registry/specs/ARB/program_interface_query.txt

So, in my current understanding, I should either just return loc + VERT_ATTRIB_GENERIC0 if loc < 0 or get rid of the offset subtraction from program_resource_location(), this will make GetActiveAttrib to work in different way though than before so some Piglit tests may need to be updated as well.

Ian, any comments on this?

// Tapani
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