On 03/20/2015 04:26 PM, Ian Romanick wrote:
> On 03/20/2015 03:10 PM, Jason Ekstrand wrote:
>> On Fri, Mar 20, 2015 at 1:58 PM, Ian Romanick <i...@freedesktop.org> wrote:
>>> There are a couple commits that hurt a fair number of shaders with NIR.
>>> It doesn't seem like this should be the case, and it seems like there is
>>> probably work that can be done in brw_fs_nir.cpp to account for this.
>>
>> What commits were those?  In particular, what was needed to avoid
>> regressions from later commits?
> 
> IIRC, and most of these were written quite some time ago, 2 through 6,
> ce3f463, and b616164.

Actually, just 2 through 5, ce3f463, and b616164.

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