On Fri, Mar 20, 2015 at 4:59 PM, Ian Romanick <i...@freedesktop.org> wrote: > On 03/20/2015 04:26 PM, Ian Romanick wrote: >> On 03/20/2015 03:10 PM, Jason Ekstrand wrote: >>> On Fri, Mar 20, 2015 at 1:58 PM, Ian Romanick <i...@freedesktop.org> wrote: >>>> There are a couple commits that hurt a fair number of shaders with NIR. >>>> It doesn't seem like this should be the case, and it seems like there is >>>> probably work that can be done in brw_fs_nir.cpp to account for this. >>> >>> What commits were those? In particular, what was needed to avoid >>> regressions from later commits? >> >> IIRC, and most of these were written quite some time ago, 2 through 6, >> ce3f463, and b616164. > > Actually, just 2 through 5, ce3f463, and b616164.
Took a look at those. I don't think we need to back-port them to NIR. NIR does things enough differently that I don't think they're applicable. However, being the AND-instead-of-SEL thing might be nifty to back-port. I wouldn't worry about it at the moment though. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev