"tess" -> "tessellation", with that done:

Reviewed-by: Marek Olšák <[email protected]>

Marek

On Fri, Aug 21, 2015 at 9:08 PM, Ilia Mirkin <[email protected]> wrote:
> Signed-off-by: Ilia Mirkin <[email protected]>
> ---
>  src/glsl/ast_to_hir.cpp | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index c7ce409..046390d 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -3317,7 +3317,7 @@ handle_tess_ctrl_shader_output_decl(struct 
> _mesa_glsl_parse_state *state,
>
>     validate_layout_qualifier_vertex_count(state, loc, var, num_vertices,
>                                            &state->tcs_output_size,
> -                                          "geometry shader input");
> +                                          "tess control shader output");
>  }
>
>  /**
> --
> 2.4.6
>
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