"tess" -> "tessellation", with that done: Reviewed-by: Marek Olšák <[email protected]>
Marek On Fri, Aug 21, 2015 at 9:08 PM, Ilia Mirkin <[email protected]> wrote: > Signed-off-by: Ilia Mirkin <[email protected]> > --- > src/glsl/ast_to_hir.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp > index c7ce409..046390d 100644 > --- a/src/glsl/ast_to_hir.cpp > +++ b/src/glsl/ast_to_hir.cpp > @@ -3317,7 +3317,7 @@ handle_tess_ctrl_shader_output_decl(struct > _mesa_glsl_parse_state *state, > > validate_layout_qualifier_vertex_count(state, loc, var, num_vertices, > &state->tcs_output_size, > - "geometry shader input"); > + "tess control shader output"); > } > > /** > -- > 2.4.6 > > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
