Oh wow, I was *sure* that wasn't going to fit, but it *just* fits into 80 chars :)
Fixing and pushing. On Fri, Aug 21, 2015 at 3:14 PM, Marek Olšák <[email protected]> wrote: > "tess" -> "tessellation", with that done: > > Reviewed-by: Marek Olšák <[email protected]> > > Marek > > On Fri, Aug 21, 2015 at 9:08 PM, Ilia Mirkin <[email protected]> wrote: >> Signed-off-by: Ilia Mirkin <[email protected]> >> --- >> src/glsl/ast_to_hir.cpp | 2 +- >> 1 file changed, 1 insertion(+), 1 deletion(-) >> >> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp >> index c7ce409..046390d 100644 >> --- a/src/glsl/ast_to_hir.cpp >> +++ b/src/glsl/ast_to_hir.cpp >> @@ -3317,7 +3317,7 @@ handle_tess_ctrl_shader_output_decl(struct >> _mesa_glsl_parse_state *state, >> >> validate_layout_qualifier_vertex_count(state, loc, var, num_vertices, >> &state->tcs_output_size, >> - "geometry shader input"); >> + "tess control shader output"); >> } >> >> /** >> -- >> 2.4.6 >> >> _______________________________________________ >> mesa-dev mailing list >> [email protected] >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
