Oh wow, I was *sure* that wasn't going to fit, but it *just* fits into
80 chars :)

Fixing and pushing.

On Fri, Aug 21, 2015 at 3:14 PM, Marek Olšák <[email protected]> wrote:
> "tess" -> "tessellation", with that done:
>
> Reviewed-by: Marek Olšák <[email protected]>
>
> Marek
>
> On Fri, Aug 21, 2015 at 9:08 PM, Ilia Mirkin <[email protected]> wrote:
>> Signed-off-by: Ilia Mirkin <[email protected]>
>> ---
>>  src/glsl/ast_to_hir.cpp | 2 +-
>>  1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
>> index c7ce409..046390d 100644
>> --- a/src/glsl/ast_to_hir.cpp
>> +++ b/src/glsl/ast_to_hir.cpp
>> @@ -3317,7 +3317,7 @@ handle_tess_ctrl_shader_output_decl(struct 
>> _mesa_glsl_parse_state *state,
>>
>>     validate_layout_qualifier_vertex_count(state, loc, var, num_vertices,
>>                                            &state->tcs_output_size,
>> -                                          "geometry shader input");
>> +                                          "tess control shader output");
>>  }
>>
>>  /**
>> --
>> 2.4.6
>>
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