On Tue, Oct 20, 2015 at 2:56 AM, Neil Roberts <n...@linux.intel.com> wrote: > In bfdae9149e0 I disabled the opt_sampler_eot optimisation for TG4 > message types because I found by experimentation that it doesn't work. > I wrote in the comment that I couldn't find any documentation for this > problem. However I've now found the documentation and it has > additional restrictions on further message types so this patch updates > the comment and adds the others. > --- > > That paragraph in the spec also mentions further restrictions that we > should probably worry about like that the shader shouldn't combine > this optimisation with any other render target data port read/writes. > > It also has a fairly pessimistic note saying the optimisation is only > really good for large polygons in a GUI-like workload. I wonder > whether we should be doing some more benchmarking to decide whether > it's really a good idea to enable this as a general optimisation even > for games.
That's frustrating. I wish the documentation would contain notes like this from the beginning, but maybe I should just be thankful that it includes that text at all. Both patches are Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev