On Tue, Oct 20, 2015 at 11:57 AM, Matt Turner <[email protected]> wrote: > On Tue, Oct 20, 2015 at 2:56 AM, Neil Roberts <[email protected]> wrote: >> In bfdae9149e0 I disabled the opt_sampler_eot optimisation for TG4 >> message types because I found by experimentation that it doesn't work. >> I wrote in the comment that I couldn't find any documentation for this >> problem. However I've now found the documentation and it has >> additional restrictions on further message types so this patch updates >> the comment and adds the others. >> --- >> >> That paragraph in the spec also mentions further restrictions that we >> should probably worry about like that the shader shouldn't combine >> this optimisation with any other render target data port read/writes. >> >> It also has a fairly pessimistic note saying the optimisation is only >> really good for large polygons in a GUI-like workload. I wonder >> whether we should be doing some more benchmarking to decide whether >> it's really a good idea to enable this as a general optimisation even >> for games. > > That's frustrating. I wish the documentation would contain notes like > this from the beginning, but maybe I should just be thankful that it > includes that text at all. > > Both patches are > > Reviewed-by: Matt Turner <[email protected]>
Just this one actually. I thought it was part of a series. _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
