[EMAIL PROTECTED] asked:
>So, please try this patch:
>
>
>diff -c -r3.7 vb.c
>*** vb.c 1999/02/25 14:12:32 3.7
>--- vb.c 1999/03/07 13:29:33
>***************
>*** 87,92 ****
>--- 87,96 ----
> gl_init_vector4f( &vb->Eye, 2, VEC_WRITABLE, 0 );
> gl_init_vector4f( &vb->Clip, 2, VEC_WRITABLE, 0 );
> gl_init_vector4f( &vb->Win, 2, VEC_WRITABLE, 0 );
>+
>+ MEMSET( vb->Clip.data, 0, VB_SIZE * sizeof(GLfloat) * 4 );
>+ MEMSET( vb->Win.data, 0, VB_SIZE * sizeof(GLfloat) * 4 );
>+
> gl_init_vector4ub( &vb->BColor, VEC_WRITABLE, 0 );
> gl_init_vector1ui( &vb->BIndex, VEC_WRITABLE, 0 );
I did apply it but it did not solve the problem of the floating exception on
my VMS system.
Jouk
Ceterum censeo tertium millennium post Christum natum anno MMI incepturum esse
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Jouk Jansen
[EMAIL PROTECTED]
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