[EMAIL PROTECTED] wrote:
> Keith wrote:
> >I've just committed a more comprehensive fix which allows us to skip the
> >offending vertices in the window transform and in FX/fxvsetup.  It also
> >clears up a longstanding wierdness introduced into clipping (the CLIP_4D
> >hack/crock).
> 
> I got them, but it still has the overflow/invalid float problem with
> xlockmore. The two run-time errors are at the end of this mail.
> The second error only occurs when "lament" is the first demo to start.
> IMHO this indicates some initialization problem.
> I have not found any of the demo programs to give this problem.


There's been a long-outstanding bug in Mesa with the "lament" mode of
xlockmore.  I've been unable to reproduce it myself but it's probably
a subtle bug somewhere in persp_textured_triangle.

Therefore, this bug may have nothing to do with Keith's overhaul of
the transformation code.

-Brian

----------------------------------------------------------------------
Brian Paul        Avid Technology / Softimage      [EMAIL PROTECTED]

Reply via email to