HI,

[EMAIL PROTECTED] wrote:
>[EMAIL PROTECTED] wrote:
>> Keith wrote:
>> >I've just committed a more comprehensive fix which allows us to skip the
>> >offending vertices in the window transform and in FX/fxvsetup.  It also
>> >clears up a longstanding wierdness introduced into clipping (the CLIP_4D
>> >hack/crock).
>> 
>> I got them, but it still has the overflow/invalid float problem with
>> xlockmore. The two run-time errors are at the end of this mail.
>> The second error only occurs when "lament" is the first demo to start.
>> IMHO this indicates some initialization problem.
>> I have not found any of the demo programs to give this problem.
>
>
>There's been a long-outstanding bug in Mesa with the "lament" mode of
>xlockmore.  I've been unable to reproduce it myself but it's probably
>a subtle bug somewhere in persp_textured_triangle.
>
>Therefore, this bug may have nothing to do with Keith's overhaul of
>the transformation code.

1) the persp_textured_triangle was found in the stairs mode not in lament.
2) I seem to have no problems with mesa up to the time when Keith's new
   code has been added to the CVS.
3) The xlockmore version contains a work-around by Eric Lassauge for a problem
   with textures in Mesa.
   
               Jouk


Ceterum censeo tertium millennium post Christum natum anno MMI incepturum esse

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  Jouk Jansen
                 
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