texture.c - fixed border sampling bug in sample_3d_linear()
Cleaned-up IRIX compiler warnings in a bunch of source files.
Changed void foo() declarations to void foo(void), for example.
When compiling shade.c there's a warning:
"shade_tmp.h", line 803: warning(1172): subscript out of range
gl_shade_func_tab[IDX|SHADE_RGBA_SPEC] = TAG(shade_rgba_spec);
^
This could be a bug. Could you look into it Keith?
I intend to run the OpenGL conformance tests on the latest code
either tomorrow or next weekend. If that goes well it may be
time to consider a new beta release of 3.1.
-Brian
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Brian Paul Avid Technology / Softimage [EMAIL PROTECTED]