texture.c - fixed border sampling bug in sample_3d_linear()

Cleaned-up IRIX compiler warnings in a bunch of source files.
Changed  void foo()  declarations to  void foo(void), for example.


When compiling shade.c there's a warning:

"shade_tmp.h", line 803: warning(1172): subscript out of range
     gl_shade_func_tab[IDX|SHADE_RGBA_SPEC] = TAG(shade_rgba_spec);
     ^

This could be a bug.  Could you look into it Keith?


I intend to run the OpenGL conformance tests on the latest code
either tomorrow or next weekend.  If that goes well it may be
time to consider a new beta release of 3.1.
 
-Brian

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Brian Paul        Avid Technology / Softimage      [EMAIL PROTECTED]

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