Keith Whitwell wrote:
>
> Brian Paul wrote:
> >
> > texture.c - fixed border sampling bug in sample_3d_linear()
> >
> > Cleaned-up IRIX compiler warnings in a bunch of source files.
> > Changed void foo() declarations to void foo(void), for example.
> >
> > When compiling shade.c there's a warning:
> >
> > "shade_tmp.h", line 803: warning(1172): subscript out of range
> > gl_shade_func_tab[IDX|SHADE_RGBA_SPEC] = TAG(shade_rgba_spec);
> > ^
> >
> > This could be a bug. Could you look into it Keith?
> >
> > I intend to run the OpenGL conformance tests on the latest code
> > either tomorrow or next weekend. If that goes well it may be
> > time to consider a new beta release of 3.1.
> >
>
> I've committed a fix to this (just expanded the array to the correct
> size).
Thanks.
> I would support the idea of getting a beta out fairly shortly. I've got
> another largish lump of code rumbling through the pipes (cva mainly) and
> it would be nice to do that shortly after a beta goes out. I don't
> think the change is big enough to justify a cvs branch, but it might
> queer the pitch for a stable beta for a week or two.
I don't have a schedule for the next beta(s). One thing I'll probably
wait for is Ted Jump's updates for Windows compilation. He said it'll
be at least a week before he can do that (fine).
After that, the conformance tests, and testing with a few apps
(like Quake) I'll tar up beta 2.
It's your call as to when you want to introduce your latest code.
-Brian
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Brian Paul Avid Technology / Softimage [EMAIL PROTECTED]