Keith Whitwell wrote:
> 
> Brian Paul wrote:
> >
> > texture.c - fixed border sampling bug in sample_3d_linear()
> >
> > Cleaned-up IRIX compiler warnings in a bunch of source files.
> > Changed  void foo()  declarations to  void foo(void), for example.
> >
> > When compiling shade.c there's a warning:
> >
> > "shade_tmp.h", line 803: warning(1172): subscript out of range
> >      gl_shade_func_tab[IDX|SHADE_RGBA_SPEC] = TAG(shade_rgba_spec);
> >      ^
> >
> > This could be a bug.  Could you look into it Keith?
> >
> > I intend to run the OpenGL conformance tests on the latest code
> > either tomorrow or next weekend.  If that goes well it may be
> > time to consider a new beta release of 3.1.
> >
> 
> I've committed a fix to this (just expanded the array to the correct
> size).

Thanks.


> I would support the idea of getting a beta out fairly shortly.  I've got
> another largish lump of code rumbling through the pipes (cva mainly) and
> it would be nice to do that shortly after a beta goes out.  I don't
> think the change is big enough to justify a cvs branch, but it might
> queer the pitch for a stable beta for a week or two.

I don't have a schedule for the next beta(s).  One thing I'll probably
wait for is Ted Jump's updates for Windows compilation.  He said it'll
be at least a week before he can do that (fine).

After that, the conformance tests, and testing with a few apps
(like Quake) I'll tar up beta 2.

It's your call as to when you want to introduce your latest code.

-Brian

----------------------------------------------------------------------
Brian Paul        Avid Technology / Softimage      [EMAIL PROTECTED]

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