Just got a note from Zoid at Id.  He's working on Quake3 with Mesa
for Linux.  Evidently there's a big performance problem when using
the glPolygonOffset feature.  He said Mesa 2.6 works fine but 3.0
is really slow.

I just ran the xdemos/offset.c program with 3.1 and it was really
slow.  After I commented out all polygon offset code it was fast.

Keith W, do you think this feature could be rolled into the new
transformation code?

-Brian 

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Brian Paul        Avid Technology / Softimage      [EMAIL PROTECTED]

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