Just got a note from Zoid at Id. He's working on Quake3 with Mesa
for Linux. Evidently there's a big performance problem when using
the glPolygonOffset feature. He said Mesa 2.6 works fine but 3.0
is really slow.
I just ran the xdemos/offset.c program with 3.1 and it was really
slow. After I commented out all polygon offset code it was fast.
Keith W, do you think this feature could be rolled into the new
transformation code?
-Brian
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Brian Paul Avid Technology / Softimage [EMAIL PROTECTED]