Brian Paul wrote: > > An update from Zoid: He disabled the polygon offset calls in Q3 > and it ran fast and looked correct using Mesa 3.0. > > He's going to look into it more but it appears that if we were > to ignore polygon offset in the Glide driver we might be OK. > > This clearly isn't a perfect solution but since we're all busy > that may be good enought for now. Glad to hear this. I looked at it and I can see how to do it quickly, but I am a little busy. I have right now a configuration option in my runtime config file which will cause the FX driver to ignore offset, and a whole bunch of other things too. This is perhaps the best mechanism for enabling these 'non-conformance' options. Keith