David Konerding ([EMAIL PROTECTED]) reports that Mesa's glXUseXFont()
function doesn't work with multibyte fonts.  I haven't looked into
it but I'm not surprised by this.

Does anybody familiar with multibyte conventions want to check this out?

Thanks.

-Brian

PS: The mesa-bugs mail list is broken.  I'm waiting on Rob @ VA Research
to fix it.

----------------------------------------------------------------------
Brian Paul        Avid Technology / Softimage      [EMAIL PROTECTED]


_______________________________________________
Mesa-dev maillist  -  [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-dev

Reply via email to