David Konerding ([EMAIL PROTECTED]) reports that Mesa's glXUseXFont() function doesn't work with multibyte fonts. I haven't looked into it but I'm not surprised by this. Does anybody familiar with multibyte conventions want to check this out? Thanks. -Brian PS: The mesa-bugs mail list is broken. I'm waiting on Rob @ VA Research to fix it. ---------------------------------------------------------------------- Brian Paul Avid Technology / Softimage [EMAIL PROTECTED] _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev