I got the latest Mesa via CVS last night, compiled it and ran my app with it and found a bug with glPolygonMode() when i issue: glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) polygon are still filled except those that get clipped which are not filled. I'm not too familiar with mesa code, so I only report the problem. Other than that i tried the cva support , and the performance (fps) more than doubled with a voodoo2. I was amazed, great job ! _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev