I got the latest Mesa via CVS last night, compiled it and ran my app
with it and found a bug with glPolygonMode()

when i issue:

glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)


polygon are still filled except those that get clipped which are not filled.
I'm not too familiar with mesa code, so I only report the problem.

Other than that i tried the cva support , and the performance (fps) more
than doubled with a voodoo2.
I was amazed, great job !





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