Eero Pajarre wrote:

> The symptoms I see are (depending on different issues)
> -drawing all the triangles using the material properties
>  used for the first set of triangles
> 
> -display of old data (I change the modelview matrix between frames)
> 
> -glPolygonMode not working
> 
> -not all triangle batches being visible
> 
> I have included the rendering function at the end of this message
> (hopefully I did not break it while "cleaning" it)
> If I don't use the USE_GL_CVA macro then the rendering results are
> as expected.
> 
> My problem is that I am not 100% sure whether I am doing something
> illegal with CVA or is this a CVA bug. So I would appreciate if
> somebody who has used CVA would take a look. If it looks
> like that I am not goofing up, I will start a dig into the
> CVA code to see what is causing the problem.

At a glance your code looks OK.  The glPolygonMode() bug is known.  Use
of materials is always tricky with CVA so it's quite likely to be a bug
in my code.  The modelview bug is surprising, but I'll have a look at it
& the others while I'm tracking the first one down.

Keith


_______________________________________________
Mesa-dev maillist  -  [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-dev

Reply via email to