>At a glance your code looks OK. The glPolygonMode() bug is known. Use 
>of materials is always tricky with CVA so it's quite likely to be a bug 
>in my code. The modelview bug is surprising, but I'll have a look at it 
>& the others while I'm tracking the first one down. 
>

While we are talking about cva, can you explain quickly why it is so much
faster than traditional vertex arrays ? 
is it worth it to use it to render small vertex arrays ? are glLockArrays
and glUnlockArrays costly ? 
Are there drawbacks to their use ou should everyone use it ?
I found another bug (unrelated to cva) :
glGetString(GL_RENDERER) ... [ with voodoo2 + fx driver ]




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