On Fri, 30 Apr 1999, Mikl[ISO-8859-1] ós Fazekas wrote:

> Hello!
> 
> > Certainly too costly to do per triangle.  The options open to us for the
> > FX driver both require us to calculate the area of each triangle, and
> > either use this value to nudge the Z coordinates, or trust glide and
> > call grDepthBias (or what ever it is called) for each triangle.  Either
> > way it means we are duplicating some of what must happen inside
> > grDrawTriangle.
> 
> Do anybody know the exact specification of grDepthBiasLevel ? Will it simply
> add the parameter value/65535.0 to the generated pixel's z-fragment? The
> glide manual isn't clear for me about this.
 
I don't have a GLIDE manual - but I imagine that grDepthBiasLevel doesn't
know anything about the slope of the polygon.

Is there going to be a big overhead in calculating that?


Steve Baker                (817)619-2657 (Vox/Vox-Mail)
Raytheon Systems Inc.      (817)619-2466 (Fax)
Work: [EMAIL PROTECTED]      http://www.hti.com
Home: [EMAIL PROTECTED] http://web2.airmail.net/sjbaker1



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