Carmack posted an interesting analysis of what should be optimized in the OpenGL pipeline to make Quake3 run fast. I hadn't seen it mentioned on this list, so I thought I'd forward the URL. http://www.quake3arena.com/news/glopt.html - |Daryll _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev