Carmack posted an interesting analysis of what should be optimized in
the OpenGL pipeline to make Quake3 run fast. I hadn't seen it mentioned
on this list, so I thought I'd forward the URL.

              http://www.quake3arena.com/news/glopt.html

                                                - |Daryll



_______________________________________________
Mesa-dev maillist  -  [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-dev

Reply via email to