Hi all, The latest changes to the CVS (since May 10) give a weird effect on the sproingies mode of xlockmore (has this to with lightning?) Maybe it is related to a problem that occurs rarely (so I do not have a good reproducer for you) on my VMS machine. I get an floating over flow in module SHADE (SHADE_TMP.H) at line 15499: Source Listing 12-MAY-1999 09:56:03 DEC C V6.0-001 Page 323 12-MAY-1999 07:00:21 $DISK2:[JOUKJ.MESAGL.MESAGL.SRC]SHADE_TMP.H;1 I1 6 15493 struct gl_shine_tab *tab = ctx->ShineTable[side]; I1 6 15494 if (n_dot_h > 1.0) I1 6 15495 spec = pow( n_dot_h, tab->shininess ); I1 6 15496 else I1 6 15497 GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec ); E do { int k = (int) ( n_dot_h * 256); spec = tab-> tab[k]; } while(0) I1 6 15498 I1 6 15499 ACC_SCALE_SCALAR_3V( sum[side], spec, E do { ( sum[side])[0] += spec * ( light->MatSpecular[side])[0]; ( sum[side])[1] += spec * ( light->MatSpecular[si E de])[1]; ( sum[side])[2] += spec * ( light->MatSpecular[side])[2]; } while (0) I1 6 15500 light->MatSpecular[side]); I1 5 15501 } I1 4 15502 } I1 4 15503 I1 5 15504 if (LIGHT_FRONT(*mask)) { E 1 I1 5 15505 FLOAT_RGB_TO_UBYTE_RGB( Fcolor[j], sum[0] ); E do { Fcolor[j][0] = ((int) (( (sum[0][0])<(0.0F) ? (0.0F) : ((sum[0][0])>(1.0F) ? (1.0F) : (sum[0][0])) ) * E 255.0F)); Fcolor[j][1] = ((int) (( (sum[0][1])<(0.0F) ? (0.0F) : ((sum[0][1])>(1.0F) ? (1.0F) : (sum[0][1])) ) * 255 E .0F)); Fcolor[j][2] = ((int) (( (sum[0][2])<(0.0F) ? (0.0F) : ((sum[0][2])>(1.0F) ? (1.0F) : (sum[0][2])) ) * 255.0F E )); } while(0) Jouk Ceterum censeo tertium millennium post Christum natum anno MMI incepturum esse >------------------------------------------------------------------------------< Jouk Jansen [EMAIL PROTECTED] Technische Universiteit Delft tttttttttt uu uu ddddddd Nationaal centrum voor HREM tttttttttt uu uu dd dd Rotterdamseweg 137 tt uu uu dd dd 2628 AL Delft tt uu uu dd dd Nederland tt uu uu dd dd tel. 31-15-2781536 tt uuuuuuu ddddddd >------------------------------------------------------------------------------< _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev