Brian Paul wrote:

> I haven't been able to reproduce your exact problem but I have found
> a problem in texture sampling when using GL_CLAMP with GL_LINEAR
> sampling.
> 
> It seems the cvs server is down so I can't commit my changes.  I'll
> do so ASAP and let you know.

I've committed my changes to src/texture.c which _might_ fix this.
Scott, give it a try and let me know.

-Brian

----------------------------------------------------------------------
Brian Paul        Avid Technology / Softimage      [EMAIL PROTECTED]


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