Brian Paul wrote:
> I haven't been able to reproduce your exact problem but I have found
> a problem in texture sampling when using GL_CLAMP with GL_LINEAR
> sampling.
>
> It seems the cvs server is down so I can't commit my changes. I'll
> do so ASAP and let you know.
I've committed my changes to src/texture.c which _might_ fix this.
Scott, give it a try and let me know.
-Brian
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Brian Paul Avid Technology / Softimage [EMAIL PROTECTED]
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