Title: Q3 texture alignment strangeness

Has anyone (but me) noticed some strangeness with textures seeming to be misaligned across adjacent polygons in Quake3?  I'm currently seeing this on Voodoo3 (I haven't tried it on Voodoo1 or Voodoo2).  The place it's most obvious so far is in the sky in q3test1.  Interestingly, the problem seems to be related to the sky's orientation (as if it's a precision problem somewhere).  I've spent some time going over all of the vertex setup code and haven't found anything obvious, so I'd be curious to know if anyone is seeing this on different hardware on Linux or MacOS.

-Ken


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