Hello!
Yes it can be seen on MacOS, with V1 or V2.
Miklos.
On Mon, 14 Jun 1999, Ken Dyke wrote:
>
> Has anyone (but me) noticed some strangeness with textures seeming to be
> misaligned across adjacent polygons in Quake3? I'm currently seeing this on
> Voodoo3 (I haven't tried it on Voodoo1 or Voodoo2). The place it's most
> obvious so far is in the sky in q3test1. Interestingly, the problem seems
> to be related to the sky's orientation (as if it's a precision problem
> somewhere). I've spent some time going over all of the vertex setup code
> and haven't found anything obvious, so I'd be curious to know if anyone is
> seeing this on different hardware on Linux or MacOS.
>
> -Ken
>
>
>
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