>From John Carmack:
I would lean towards removing it. Death to legacy code. I would like
to
get new releases of all the gl games with better support for GLX, and
updating the multitexture could be done at the same time. I have no
idea
when we would get around to that, though.
The Q2 multitexte implementation sucks, and at low res it can actually
be a
performance loss. It state changes on every polygon, which worked ok on
the 3dfx minidriver, but is a Bad Thing on the full featured ICD's. I
don't forsee having the time to go back and change it, though.
John Carmack
----------------------------------------------------
Jim
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