1. Resizing a window didn't always update the internal frame buffer
boundary values, causing rendering to get clipped to the old window
size. Fixed now.
2. glReadPixels(format=GL_ALPHA) didn't work. Fixed.
3. Also have been doing clean-up work in glBitmap and glReadPixels.
I'd like to overhaul the image "processing" done in glDrawPixels
and glTexImage too but may have to postpone that to the next release.
BTW, I haven't been looking into the recent CVA bugs. I'm hoping
Keith can before SIGGRAPH, but that's coming up fast.
-Brian
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Brian Paul Avid Technology / Softimage [EMAIL PROTECTED]
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