1. Resizing a window didn't always update the internal frame buffer
   boundary values, causing rendering to get clipped to the old window
   size.  Fixed now.

2. glReadPixels(format=GL_ALPHA) didn't work.  Fixed.

3. Also have been doing clean-up work in glBitmap and glReadPixels.
   I'd like to overhaul the image "processing" done in glDrawPixels
   and glTexImage too but may have to postpone that to the next release.

BTW, I haven't been looking into the recent CVA bugs.  I'm hoping
Keith can before SIGGRAPH, but that's coming up fast.

-Brian

----------------------------------------------------------------------
Brian Paul        Avid Technology / Softimage      [EMAIL PROTECTED]


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