Brian Paul wrote:
> 
> 1. Resizing a window didn't always update the internal frame buffer
>    boundary values, causing rendering to get clipped to the old window
>    size.  Fixed now.
> 
> 2. glReadPixels(format=GL_ALPHA) didn't work.  Fixed.
> 
> 3. Also have been doing clean-up work in glBitmap and glReadPixels.
>    I'd like to overhaul the image "processing" done in glDrawPixels
>    and glTexImage too but may have to postpone that to the next release.
> 
> BTW, I haven't been looking into the recent CVA bugs.  I'm hoping
> Keith can before SIGGRAPH, but that's coming up fast.

I'm getting on top of my work commitments, so I should be able to devote most of
this week (till friday) to Mesa bugs & getting my g200 code up to scratch.  

Keith


_______________________________________________
Mesa-dev maillist  -  [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-dev

Reply via email to