Brian Paul wrote:
>
> 1. Resizing a window didn't always update the internal frame buffer
> boundary values, causing rendering to get clipped to the old window
> size. Fixed now.
>
> 2. glReadPixels(format=GL_ALPHA) didn't work. Fixed.
>
> 3. Also have been doing clean-up work in glBitmap and glReadPixels.
> I'd like to overhaul the image "processing" done in glDrawPixels
> and glTexImage too but may have to postpone that to the next release.
>
> BTW, I haven't been looking into the recent CVA bugs. I'm hoping
> Keith can before SIGGRAPH, but that's coming up fast.
I'm getting on top of my work commitments, so I should be able to devote most of
this week (till friday) to Mesa bugs & getting my g200 code up to scratch.
Keith
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