Ooops, this mail should not go to mesa-dev, please ignore!
(It's glx-mga specific)

On 30-Sep-99 [EMAIL PROTECTED] wrote:
> 
> On 30-Sep-99 Keith Whitwell wrote:
>> In my last commit to glx (minutes ago), I've hacked the RastSetup routines
>> to
>> always populate color, even for clipped vertices and even if flat-shading is
>> disabled.  This isn't optimal, but it fixes the gears bug.
> 
> Probably the same fix I made locally here. 
> 
> The fullscreen blends in Q2 work now also - I think they get the right
> alpha value now...
> 
> I still have problems (wrong colors) with the water in "quake2 +map q2dm1" -
> I
> had these with the pre-warp code also...
> 
> Andree


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