While debugging wrong colors in clipped triangles in the MGA GLX driver I discovered that the triangle function was called with tri(VB, p0,p1,p2, pv) - with pv being a clipped vertex! I could fix this in the MGA driver by simply copying the color also for clipped vertices into the device VB but this should be fixed in core Mesa... Andree _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev
- [Mesa-dev] Re: clipped vertex still used... A . Borrmann
- [Mesa-dev] Re: clipped vertex still used... Keith Whitwell
- [Mesa-dev] Re: clipped vertex still used... A . Borrmann
- RE: [Mesa-dev] Re: clipped vertex still used..... A . Borrmann