Hi Guys, I finally wanted to get around to hooking out optimised line and triangle rendering functions in Mesa. I see that osmesa and xmesa use the tritemp.h and linetemp.h header files to build functions specific to each particular format. However I don't seem to see any support in there for optimised texture mapped triangle functions. Can those headers be used for optimised texture mapped triangles? If there is the ability to get better speed, I want to use it. However I don't want to spend any time coding new optimised rendering functions ;-) Regards, +---------------------------------------------------------------+ | SciTech Software - Building Truly Plug'n'Play Software! | +---------------------------------------------------------------+ | Kendall Bennett | Email: [EMAIL PROTECTED] | | Director of Engineering | Phone: (530) 894 8400 | | SciTech Software, Inc. | Fax : (530) 894 9069 | | 505 Wall Street | ftp : ftp.scitechsoft.com | | Chico, CA 95928, USA | www : http://www.scitechsoft.com | +---------------------------------------------------------------+ _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev