There seems to be some troubles with the fxMesa->render_index in the 3.2_dev
branch:

Are the following lines correct?

Line 107 of fxpipeline.c:

   if ((fxMesa->render_index & ~1) ||
       ((ctx->Texture.ReallyEnabled & 0xf) && VB->TexCoordPtr[0]->size>2) ||
       ((ctx->Texture.ReallyEnabled & 0xf0) && VB->TexCoordPtr[1]->size>2))
      gl_render_vb( VB );
   else
      fxDDDoRenderVB( VB );

Shouldn't it be
   if ((fxMesa->render_index != 0) ||
        etc.

?

Line 684 of fxdd.c:

  FX_CONTEXT(ctx)->render_index = 1; /* force an update */
Is it correct?
(FX_OFFSET is defined as 1.)



Miklos.
ps. Follows a program which doesn't renders anything with the current
3.2_dev branch...


#include <GL/glut.h>
#include <stdio.h>
#include <stdlib.h>

#ifdef GL_VERSION_1_1
GLuint list;
GLint spinx = 0;
GLint spiny = 0;
GLfloat tdist = 0.0;
GLfloat polyfactor = 1.0;
GLfloat polyunits = 1.0;

/*  display() draws two spheres, one with a gray, diffuse material,
 *  the other sphere with a magenta material with a specular highlight.
 */
void display (void)
{
    GLfloat gray[] = { 0.8, 0.8, 0.8, 1.0 };
    GLfloat black[] = { 0.0, 0.0, 0.0, 1.0 };

    glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix ();
    glTranslatef (0.0, 0.0, tdist);
    glRotatef ((GLfloat) spinx, 1.0, 0.0, 0.0);
    glRotatef ((GLfloat) spiny, 0.0, 1.0, 0.0);

    glColor3f(1.0,0.0,0.0);
    glEnable(GL_POLYGON_OFFSET_FILL);
    glPolygonOffset(polyfactor, polyunits);
    glBegin(GL_TRIANGLES);
     glVertex3f(1.0,1.0,0.0);
     glVertex3f(1.0,0.0,0.0);
     glVertex3f(0.0,1.0,1.0);
    glEnd();
    glFlush();

    glDisable(GL_POLYGON_OFFSET_FILL);
    glPopMatrix ();
    glFlush ();
}

/*  specify initial properties
 *  create display list with sphere
 *  initialize lighting and depth buffer
 */
void gfxinit (void)
{
    GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
    GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
    GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
    GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };

    GLfloat global_ambient[] = { 0.2, 0.2, 0.2, 1.0 };

    glClearColor (0.0, 0.0, 0.0, 1.0);

    list = glGenLists(1);
    glNewList(list,GL_COMPILE);
     glBegin(GL_TRIANGLES);
      glVertex3f(1.0,1.0,0.0);
      glVertex3f(1.0,0.0,0.0);
      glVertex3f(0.0,1.0,1.0);
     glEnd();
    glEndList();
    /*
    list = glGenLists(1);

    glNewList (list, GL_COMPILE);
       glutSolidSphere(1.0, 20, 12);
    glEndList ();
  */
    glEnable(GL_DEPTH_TEST);

    glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient);
    glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse);
    glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv (GL_LIGHT0, GL_POSITION, light_position);
    glLightModelfv (GL_LIGHT_MODEL_AMBIENT, global_ambient);
}

/*  call when window is resized  */
void reshape(int width, int height)
{
    glViewport (0, 0, width, height);
    glMatrixMode (GL_PROJECTION);
    glLoadIdentity ();
    gluPerspective(45.0, (GLdouble)width/(GLdouble)height,
     1.0, 10.0);
    glMatrixMode (GL_MODELVIEW);
    glLoadIdentity ();
    gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
}

/*  call when mouse button is pressed  */
/* ARGSUSED2 */
void mouse(int button, int state, int x, int y) {
    switch (button) {
 case GLUT_LEFT_BUTTON:
     switch (state) {
  case GLUT_DOWN:
      spinx = (spinx + 5) % 360;
                    glutPostRedisplay();
      break;
  default:
      break;
            }
            break;
 case GLUT_MIDDLE_BUTTON:
     switch (state) {
  case GLUT_DOWN:
      spiny = (spiny + 5) % 360;
                    glutPostRedisplay();
      break;
  default:
      break;
            }
            break;
 case GLUT_RIGHT_BUTTON:
     switch (state) {
  case GLUT_UP:
      exit(0);
      break;
  default:
      break;
            }
            break;
        default:
            break;
    }
}

/* ARGSUSED1 */
void keyboard (unsigned char key, int x, int y)
{
   switch (key) {
      case 't':
         if (tdist < 4.0) {
            tdist = (tdist + 0.5);
            glutPostRedisplay();
         }
         break;
      case 'T':
         if (tdist > -5.0) {
            tdist = (tdist - 0.5);
            glutPostRedisplay();
         }
         break;
      case 'F':
         polyfactor = polyfactor + 0.1;
  printf ("polyfactor is %f\n", polyfactor);
         glutPostRedisplay();
         break;
      case 'f':
         polyfactor = polyfactor - 0.1;
  printf ("polyfactor is %f\n", polyfactor);
         glutPostRedisplay();
         break;
      case 'U':
         polyunits = polyunits + 1.0;
  printf ("polyunits is %f\n", polyunits);
         glutPostRedisplay();
         break;
      case 'u':
         polyunits = polyunits - 1.0;
  printf ("polyunits is %f\n", polyunits);
         glutPostRedisplay();
         break;
      default:
         break;
   }
}

static void
key(unsigned char k, int x, int y)
{
  switch (k) {
  case 27:  /* Escape */
    exit(0);
    break;
  default:
    return;
  }
  glutPostRedisplay();
}

/*  Main Loop
 *  Open window with initial window size, title bar,
 *  RGBA display mode, and handle input events.
 */
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
    glutCreateWindow(argv[0]);
    glutReshapeFunc(reshape);
    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutKeyboardFunc(keyboard);
    gfxinit();
    glutKeyboardFunc(key);
    glutMainLoop();
    return 0;
}
#else
int main(int argc, char** argv)
{
    fprintf (stderr, "This program demonstrates a feature which is not in
OpenGL Version 1.0.\n");
    fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the
right extensions,\n");
    fprintf (stderr, "you may be able to modify this program to make it
run.\n");
    return 0;
}
#endif


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