There seems to be some troubles with the fxMesa->render_index in the 3.2_dev branch: Are the following lines correct? Line 107 of fxpipeline.c: if ((fxMesa->render_index & ~1) || ((ctx->Texture.ReallyEnabled & 0xf) && VB->TexCoordPtr[0]->size>2) || ((ctx->Texture.ReallyEnabled & 0xf0) && VB->TexCoordPtr[1]->size>2)) gl_render_vb( VB ); else fxDDDoRenderVB( VB ); Shouldn't it be if ((fxMesa->render_index != 0) || etc. ? Line 684 of fxdd.c: FX_CONTEXT(ctx)->render_index = 1; /* force an update */ Is it correct? (FX_OFFSET is defined as 1.) Miklos. ps. Follows a program which doesn't renders anything with the current 3.2_dev branch... #include <GL/glut.h> #include <stdio.h> #include <stdlib.h> #ifdef GL_VERSION_1_1 GLuint list; GLint spinx = 0; GLint spiny = 0; GLfloat tdist = 0.0; GLfloat polyfactor = 1.0; GLfloat polyunits = 1.0; /* display() draws two spheres, one with a gray, diffuse material, * the other sphere with a magenta material with a specular highlight. */ void display (void) { GLfloat gray[] = { 0.8, 0.8, 0.8, 1.0 }; GLfloat black[] = { 0.0, 0.0, 0.0, 1.0 }; glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix (); glTranslatef (0.0, 0.0, tdist); glRotatef ((GLfloat) spinx, 1.0, 0.0, 0.0); glRotatef ((GLfloat) spiny, 0.0, 1.0, 0.0); glColor3f(1.0,0.0,0.0); glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(polyfactor, polyunits); glBegin(GL_TRIANGLES); glVertex3f(1.0,1.0,0.0); glVertex3f(1.0,0.0,0.0); glVertex3f(0.0,1.0,1.0); glEnd(); glFlush(); glDisable(GL_POLYGON_OFFSET_FILL); glPopMatrix (); glFlush (); } /* specify initial properties * create display list with sphere * initialize lighting and depth buffer */ void gfxinit (void) { GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; GLfloat global_ambient[] = { 0.2, 0.2, 0.2, 1.0 }; glClearColor (0.0, 0.0, 0.0, 1.0); list = glGenLists(1); glNewList(list,GL_COMPILE); glBegin(GL_TRIANGLES); glVertex3f(1.0,1.0,0.0); glVertex3f(1.0,0.0,0.0); glVertex3f(0.0,1.0,1.0); glEnd(); glEndList(); /* list = glGenLists(1); glNewList (list, GL_COMPILE); glutSolidSphere(1.0, 20, 12); glEndList (); */ glEnable(GL_DEPTH_TEST); glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient); glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular); glLightfv (GL_LIGHT0, GL_POSITION, light_position); glLightModelfv (GL_LIGHT_MODEL_AMBIENT, global_ambient); } /* call when window is resized */ void reshape(int width, int height) { glViewport (0, 0, width, height); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gluPerspective(45.0, (GLdouble)width/(GLdouble)height, 1.0, 10.0); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); } /* call when mouse button is pressed */ /* ARGSUSED2 */ void mouse(int button, int state, int x, int y) { switch (button) { case GLUT_LEFT_BUTTON: switch (state) { case GLUT_DOWN: spinx = (spinx + 5) % 360; glutPostRedisplay(); break; default: break; } break; case GLUT_MIDDLE_BUTTON: switch (state) { case GLUT_DOWN: spiny = (spiny + 5) % 360; glutPostRedisplay(); break; default: break; } break; case GLUT_RIGHT_BUTTON: switch (state) { case GLUT_UP: exit(0); break; default: break; } break; default: break; } } /* ARGSUSED1 */ void keyboard (unsigned char key, int x, int y) { switch (key) { case 't': if (tdist < 4.0) { tdist = (tdist + 0.5); glutPostRedisplay(); } break; case 'T': if (tdist > -5.0) { tdist = (tdist - 0.5); glutPostRedisplay(); } break; case 'F': polyfactor = polyfactor + 0.1; printf ("polyfactor is %f\n", polyfactor); glutPostRedisplay(); break; case 'f': polyfactor = polyfactor - 0.1; printf ("polyfactor is %f\n", polyfactor); glutPostRedisplay(); break; case 'U': polyunits = polyunits + 1.0; printf ("polyunits is %f\n", polyunits); glutPostRedisplay(); break; case 'u': polyunits = polyunits - 1.0; printf ("polyunits is %f\n", polyunits); glutPostRedisplay(); break; default: break; } } static void key(unsigned char k, int x, int y) { switch (k) { case 27: /* Escape */ exit(0); break; default: return; } glutPostRedisplay(); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); glutCreateWindow(argv[0]); glutReshapeFunc(reshape); glutDisplayFunc(display); glutMouseFunc(mouse); glutKeyboardFunc(keyboard); gfxinit(); glutKeyboardFunc(key); glutMainLoop(); return 0; } #else int main(int argc, char** argv) { fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n"); fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n"); fprintf (stderr, "you may be able to modify this program to make it run.\n"); return 0; } #endif _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev