On Thu, Jan 27, 2000 at 11:17:47AM -0700, Brian Paul wrote:

> Yes, XMesaBufferList should be set to NULL when the last XMesaBuffer
> is removed from the list.

Hm, free_xmesa_buffer() is never called after the
glXDestroyContext(). It seems that because I delete my window and
display after the glXDestroyContext, the garbage collector doesn't get
rid of it. Then when we try to garbage collect again, the XSync call
is on a bad display/window, and hangs.

Comments?

m.

-- 
Programmer                         "I wrote a song about dental floss,
Loki Entertainment Software         but did anyone's teeth get cleaner?"
http://lokigames.com/~briareos/              - Frank Zappa, re: the PMRC


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