I notice the file src/mesa/swrast/s_aatritemp.h contains the following text:

 * This file is #include'd to generate custom AA triangle rasterizers.
 * NOTE: this code hasn't been optimized yet.  That'll come after it
 * works correctly.

It's said that for at least five years. And the code is really indeed
slow (to the point of taking 40% of the execution time of this
program).

At this point I have two options:

- Fix the r128 driver to do antialiased lines/triangles (according to
the specs, it can. Does anyone know why not?)
- Fix this code to be a bit faster, which should be possible since the
algorithm looks fairly simple.

Any thoughts?
-- 
Martijn van Oosterhout <[EMAIL PROTECTED]> http://svana.org/kleptog/

Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to