I notice the file src/mesa/swrast/s_aatritemp.h contains the following text:
* This file is #include'd to generate custom AA triangle rasterizers. * NOTE: this code hasn't been optimized yet. That'll come after it * works correctly. It's said that for at least five years. And the code is really indeed slow (to the point of taking 40% of the execution time of this program). At this point I have two options: - Fix the r128 driver to do antialiased lines/triangles (according to the specs, it can. Does anyone know why not?) - Fix this code to be a bit faster, which should be possible since the algorithm looks fairly simple. Any thoughts? -- Martijn van Oosterhout <[EMAIL PROTECTED]> http://svana.org/kleptog/ Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
