Chris Rankin wrote:
> Hi,
> 
> I have just tried to run the Mesa demo apps "pointblast" and
> "spriteblast", with the following results:
> 
> $ ./pointblast libGL warning: 3D driver claims to not support visual
> 0x4b Mesa: CPU vendor: GenuineIntel Mesa: CPU name:
> Intel(R) Xeon(TM) CPU 2.66GHz Mesa: MMX cpu detected. Mesa: SSE cpu
> detected. Mesa: Not testing OS support for SSE, leaving enabled. Mesa
> 6.5.1 implementation error: User called no-op dispatch function (an 
> unsupported extension function?) Please report at
> bugzilla.freedesktop.org
> 
> $ ./spriteblast libGL warning: 3D driver claims to not support visual
> 0x4b Mesa: CPU vendor: GenuineIntel Mesa: CPU name:
> Intel(R) Xeon(TM) CPU 2.66GHz Mesa: MMX cpu detected. Mesa: SSE cpu
> detected. Mesa: Not testing OS support for SSE, leaving enabled. Mesa
> 6.5.1 implementation error: User called no-op dispatch function (an 
> unsupported extension function?) Please report at
> bugzilla.freedesktop.org Sorry, this demo requires
> GL_ARB_point_sprite.
> 
> These don't look like happy bunnies. I have a Radeon 9200 card.
(as answered in the bug database but at an unrelated bug) these are apps
errors, they fail to check if an extension is available before calling 
the associated functions. I'll check in a fix next week if noone beats 
me to it.
The error message is slightly confusing though as it's not exactly an 
"implementation error" but expected behaviour. Could it be changed to 
something less drastic?

> Also, I have managed to enable GL_ATI_fragment_shader by increasing
> the number of texture units to 6
Unless you're using a old driver version, 6 is the default since quite 
some time (5 months) so you don't have to do anything.

> but I cannot enable
> GL_fragment_program_ARB or GL_fragment_program_NV, despite there
> being code to support them in r200_vertprog.c.
That is just standard code to avoid potential problems with creating 
default Mesa shader objects. There is zero (functional, only some 
ifdefed out leftovers from the copy of r300 driver) code for actually 
implementing these extensions, nor is it even possible (in a useful way).

Roland

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