OK, so I had ro remove all those entry points that Ian retired from
that annoying file in the Windows/gdi driver, mesa.def.  That's fine.
But then 45 entry points of the form

gl_dispatch_stub_xxx

became undefined.  I hacked around it by defining 45 empty functions
for these entry points in one of the Windows gdi driver files.  Their
prototypes are in glprocs.h.  Mesa builds fine on Windows after these
changes.

But what is the correct way to do this?  I'll dig a bit this
afternoon, but if anyone can give me a clue, I'd appreciate it.  Seems
like stubs for those 45 entry points ought to be someplace.

Karl


On 8/30/06, Karl Schultz <[EMAIL PROTECTED]> wrote:
> Doesn't build on Windows.  I know why and am working on it.
> Karl
>
> On 8/29/06, Brian Paul <[EMAIL PROTECTED]> wrote:
> >
> > Second release candiate with bug fixes since Aug 23:
> >
> > http://mesa3d.sourceforge.net/beta/
> >
> > Planning to release 6.5.1 (final) on Thursday.
> >
> > -Brian
> >
> >
> > -------------------------------------------------------------------------
> > Using Tomcat but need to do more? Need to support web services, security?
> > Get stuff done quickly with pre-integrated technology to make your job 
> > easier
> > Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
> > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
> > _______________________________________________
> > Mesa3d-users mailing list
> > [EMAIL PROTECTED]
> > https://lists.sourceforge.net/lists/listinfo/mesa3d-users
> >
>

-------------------------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
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