Mesa 6.5.1 is (finally) released.  It can be downloaded from 
http://sourceforge.net/project/showfiles.php?group_id=3

Here's what's new:

New:
     * Intel i965 DRI driver
     * GL_APPLE_vertex_array_object extension (Ian Romanick)
     * GL_EXT_texture_sRGB extension
     * GL_EXT_gpu_program_parameters (Ian Romanick)
     * "engine" demo
     * updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
     * many updates to the DRI drivers

Changes:
     * The glVertexAttribARB functions no longer alias the 
conventional vertex attributes.
     * glxinfo program prints more info with -l option
     * GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now 
compatible, in terms of glBindProgramARB()
     * The GL_ARB_vertex_program attribute vertex.weight is now 
accepted by the parser, even though the GL_ARB_vertex_blend and 
GL_EXT_vertex_weighting extensions aren't supported. Allows Warcraft 
to run.

Bug fixes:
     * fixed broken texture border handling for depth textures (bug 6498)
     * removed the test for duplicated framebuffer attachments, per 
version 117 of the GL_EXT_framebuffer_object specification
     * fixed a few render-to-texture bugs, including render to depth 
texture
     * clipping of lines against user-defined clip planes was broken 
(6512)
     * assembly language dispatch for SPARC was broken (bug 6484)
     * assorted compilation fixes on various Unix platforms (Dan Schikore)
     * glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
     * assorted minor fixes for 16 and 32 bit/channel modes
     * fixed assorted bugs in texture compression paths
     * fixed indirect rendering vertex array crashes (bug 6863)
     * glDrawPixels GL_INDEX_OFFSET didn't always work
     * fixed convolution memory leak (bug 7077)
     * rectangular depth textures didn't work
     * invalid mode to glBegin didn't generate an error (bug 7142)
     * 'normalized' parameter to glVertexAttribPointerARB didn't work
     * disable bogus GLX_SGI_video_sync extension in xlib driver
     * fixed R128 driver locking bug (Martijn van Oosterhout)
     * using evaluators with vertex programs caused crashes (bug 7564)
     * fragment.position wasn't set correctly for point/line primitives
     * fixed parser bug for scalar sources for GL_NV_fragment_program
     * max fragment program length was incorrectly 128, now 1024
     * writes to result.depth in fragment programs weren't clamped to 
[0,1]
     * fixed potential dangling pointer bug in glBindProgram()
     * fixed some memory leaks (and potential crashes) in Xlib driver


This is a development release.  The next stable release will be 6.6.

-Brian


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