Mesa 6.5.1 is (finally) released. It can be downloaded from
http://sourceforge.net/project/showfiles.php?group_id=3
Here's what's new:
New:
* Intel i965 DRI driver
* GL_APPLE_vertex_array_object extension (Ian Romanick)
* GL_EXT_texture_sRGB extension
* GL_EXT_gpu_program_parameters (Ian Romanick)
* "engine" demo
* updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
* many updates to the DRI drivers
Changes:
* The glVertexAttribARB functions no longer alias the
conventional vertex attributes.
* glxinfo program prints more info with -l option
* GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
compatible, in terms of glBindProgramARB()
* The GL_ARB_vertex_program attribute vertex.weight is now
accepted by the parser, even though the GL_ARB_vertex_blend and
GL_EXT_vertex_weighting extensions aren't supported. Allows Warcraft
to run.
Bug fixes:
* fixed broken texture border handling for depth textures (bug 6498)
* removed the test for duplicated framebuffer attachments, per
version 117 of the GL_EXT_framebuffer_object specification
* fixed a few render-to-texture bugs, including render to depth
texture
* clipping of lines against user-defined clip planes was broken
(6512)
* assembly language dispatch for SPARC was broken (bug 6484)
* assorted compilation fixes on various Unix platforms (Dan Schikore)
* glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
* assorted minor fixes for 16 and 32 bit/channel modes
* fixed assorted bugs in texture compression paths
* fixed indirect rendering vertex array crashes (bug 6863)
* glDrawPixels GL_INDEX_OFFSET didn't always work
* fixed convolution memory leak (bug 7077)
* rectangular depth textures didn't work
* invalid mode to glBegin didn't generate an error (bug 7142)
* 'normalized' parameter to glVertexAttribPointerARB didn't work
* disable bogus GLX_SGI_video_sync extension in xlib driver
* fixed R128 driver locking bug (Martijn van Oosterhout)
* using evaluators with vertex programs caused crashes (bug 7564)
* fragment.position wasn't set correctly for point/line primitives
* fixed parser bug for scalar sources for GL_NV_fragment_program
* max fragment program length was incorrectly 128, now 1024
* writes to result.depth in fragment programs weren't clamped to
[0,1]
* fixed potential dangling pointer bug in glBindProgram()
* fixed some memory leaks (and potential crashes) in Xlib driver
This is a development release. The next stable release will be 6.6.
-Brian
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