Michel Dänzer wrote: > In my experience, the texture byteswapping bits have no effect, but the Actually, I've investigated this a bit, and it seems at least on r200 those bits seem to work (in the txoffset regs), but ONLY if the texture is in host memory. I'd suspect it's the same for r100 (not sure if you'd have to write the swap bits in txformat or txoffset regs - maybe they are mirrors and you'd thus need the latter reg, which would always be txoffset in our case). I think for textures in card memory you could configure the swap bits somewhere when doing the bitblt? (Since even those textures in agp mem get there via bitblt that could be used there as well I guess.) Probably more work than what it's worth, though.
Roland ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev