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https://bugs.freedesktop.org/show_bug.cgi?id=8410          
     
           Summary: Color3 and Color4 differences; Possible non-conformance
                    to OpenGL specs
           Product: Mesa
           Version: 6.5
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P2
         Component: GLX
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


I have a Radeon 9550 and I'm using the OSS radeon driver in Ubuntu Edgy. MESA is
6.5.1~20060817-0ubuntu2. The driver works very well, except for this problem. 
In Doomsday (3D Doom/Heretic/Hexen source port with many enhancements), the sky
looks like a "hall of mirrors". Screenshot: http://darka.liero.be/skyhom.jpg

It's been reproduced with other cards using different OSS drivers before:
http://forums.newdoom.com/showthread.php?t=26297 (Matrox)
http://forums.newdoom.com/showthread.php?t=24012 (Older Radeon)
http://sourceforge.net/tracker/index.php?func=detail&aid=1499272&group_id=74815&atid=542099
(Intel)

Apparently the OpenGL specification says:
"The Color command has two major variants: Color3 and Color4. The four value
versions set all four values. The three value versions set R, G, and B to the
provided values; A is set to 1.0."
It seems it's not exactly like that in Mesa.

Please see this bug and its discussion:
http://sourceforge.net/tracker/index.php?func=detail&aid=1499272&group_id=74815&atid=542099
          
     
     
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