Hello. Everybody:

I’ve been reading the source code of mesa recently, and what puzzles me a lot is that I can’t find the function to fetch pixels from the color buffer when rendering to the screen.

I’ve set several breakpoints in the file “s_span.c(_swrast_read_rgba_span,_swrast_get_values, _swrast_get_row)” ,“wmesa.c(read_rgba_pixels(/spans)_32)”, which I thought have the most possibility to be the right one, but none of them was hit when I was running in the debug mode in Visual studio.net 2005.

So is there anybody who can give me a clue that which function may be invoked when the application reads pixels from framebuffer and render it to the screen.

any help will be appreciated.

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