(BTW, I'm using 6.5.1, forgot to mention that in the earlier message)

I added glapi.h in glthread.h, but I still find _glapi_Dispatch
undefined when I "nm -oB" the mangled libraries. However the
_mglapi_Dispatch is there and defined, so I think the issue is that it
"_glapi_Dispatch" is being referenced elsewhere in Mesa (glapi_x86, when
the mangled one should be instead.

This is the link error that leads me to believe this.

../../output/tarkits/linux86_32/gcc323/opt/liblgoMesa0651/lib/32bit/libl
goMesaGLm.a(glapi_x86.o): In function `mglNewList':
glapi_x86.o(.text+0x21): undefined reference to `_glapi_Dispatch'

I messed around with this glapi_x86.S assembly module, and changed all
occurences in which `_glapi_Dispatch' was referenced to
_mglapi_Dispatch, and now I can link. Still need to do more testing to
see if it is actually working however.

So I am not sure as to whether the issue is that _mglapi_Dispatch is
supposed to be the one called when running in mangled mode, or if
_glapi_Dispatch is also supposed to be defined, and it isn't ?

Heath.




-----Original Message-----
From: Brian Paul [mailto:[EMAIL PROTECTED] 
Sent: Friday, November 03, 2006 10:32 AM
To: Heath Feather
Cc: mesa3d-dev@lists.sourceforge.net
Subject: Re: [Mesa3d-dev] glx_mangle.h seems to be missing entries and
_glapi_Dispatch not defined

Heath Feather wrote:
> I am using the -DUSE_MGL_NAMESPACE option to build a name mangled
> version of Mesa (linux-x86-static). I first ran into some issues with
> glx_mangle.h requiring these additional entries.
> 
> #define glXGetCurrentDisplay mglXGetCurrentDisplay 
> #define glXChooseFBConfig mglXChooseFBConfig          
> #define glXGetFBConfigAttrib mglXGetFBConfigAttrib       
> #define glXGetFBConfigs mglXGetFBConfigs            
> #define glXGetVisualFromFBConfig mglXGetVisualFromFBConfig   
> #define glXCreateWindow mglXCreateWindow            
> #define glXDestroyWindow mglXDestroyWindow           
> #define glXCreatePixmap mglXCreatePixmap            
> #define glXDestroyPixmap mglXDestroyPixmap           
> #define glXCreatePbuffer mglXCreatePbuffer           
> #define glXDestroyPbuffer mglXDestroyPbuffer          
> #define glXQueryDrawable mglXQueryDrawable           
> #define glXCreateNewContext mglXCreateNewContext        
> #define glXMakeContextCurrent mglXMakeContextCurrent      
> #define glXGetCurrentReadDrawable mglXGetCurrentReadDrawable  
> #define glXQueryContext mglXQueryContext            
> #define glXSelectEvent mglXSelectEvent             
> #define glXGetSelectedEvent mglXGetSelectedEvent    

OK, I checked those in.


> Then I find that the mangled mesa library seems to be trying to
> reference _glapi_Dispatch, when it does not appear to be defined in
the
> libraries.

If you add #include "glapi.h" in glthread.h does that fix things?

-Brian

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