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https://bugs.freedesktop.org/show_bug.cgi?id=9272
Summary: glXDestroyContext causes fatal error when sharing
display lists (dri)
Product: Mesa
Version: 6.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: critical
Priority: P2
Component: GLX
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
Using direct rendering create a window then create a subwindow which shares
display lists with the first window. As long as nothing is drawn into the
windows everything is fine. However, drawing anything then destroying the
windows and deleting the contexts causes the following error:
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 143 (XFree86-DRI)
Minor opcode of Vertex3f: 1
Value in failed request: 0x1400004
Serial number of failed request: 61
Current serial number in output stream: 61
I also sometimes see this message while drawing:
Vertex3f: 1
If only one context (either) is deleted everything is fine. I'm using the r200
dri driver.
Here is a short example I put together to test this outside of my real app as
perhaps I'm doing something wrong:
#include <stdio.h>
#include <X11/Xlib.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glx.h>
GLXContext main_gc = NULL, gc1 = NULL, gc2 = NULL;
Window win1, win2;
Display *disp;
int screen;
void Create_Window() {
static int count = 0;
char *nm = "Hi";
Colormap cmap;
int vi_attr[] = {GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, None};
unsigned long mask = 0;
XClassHint *chint;
XColor xclr;
XSetWindowAttributes attr;
XSizeHints *shint;
XTextProperty wname;
XVisualInfo *vi;
XWMHints *whint;
vi = glXChooseVisual(disp, screen, vi_attr);
if (count) {
if ((gc2 = glXCreateContext(disp, vi, main_gc, GL_TRUE)) == NULL) {
puts("cannot create context");
return;
}
}
else {
if ((gc1 = glXCreateContext(disp, vi, main_gc, GL_TRUE)) == NULL) {
puts("cannot create context");
return;
}
main_gc = gc1;
}
cmap = XCreateColormap(disp, RootWindow(disp, screen), vi->visual,
AllocNone);
attr.colormap = cmap;
xclr.red = 65535;
xclr.green = 65535;
xclr.blue = 65535;
XAllocColor(disp, cmap, &xclr);
attr.border_pixel = xclr.pixel;
attr.event_mask = ExposureMask | StructureNotifyMask | ButtonPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
if (count)
win2 = XCreateWindow(disp, win1, 10, 10, 10, 10, 1, vi->depth,
InputOutput, vi->visual, mask, &attr);
else
win1 = XCreateWindow(disp, RootWindow(disp, screen), 10, 10, 200, 200,
2, vi->depth, InputOutput, vi->visual, mask, &attr);
XStringListToTextProperty(&nm, 1, &wname);
if ((shint = XAllocSizeHints()) != NULL) {
shint->x = 10;
shint->y = 10;
shint->width = 200;
shint->height = 200;
shint->base_width = 200;
shint->base_height = 200;
shint->win_gravity = NorthWestGravity;
shint->flags = USSize | USPosition | PWinGravity;
}
if ((whint = XAllocWMHints()) != NULL) {
whint->flags = InputHint | StateHint;
whint->input = True;
whint->initial_state = NormalState;
}
if ((chint = XAllocClassHint()) != NULL) {
chint->res_name = nm;
chint->res_class = nm;
}
if (count)
XSetWMProperties(disp, win2, &wname, &wname, NULL, 0, shint, whint,
chint);
else
XSetWMProperties(disp, win1, &wname, &wname, NULL, 0, shint, whint,
chint);
XFree(wname.value);
XFree(shint);
XFree(whint);
XFree(chint);
XFree(vi);
if (count)
XMapWindow(disp, win2);
else
XMapWindow(disp, win1);
count++;
}
int main() {
bool alive = true;
XEvent event;
if ((disp = XOpenDisplay("")) == NULL) {
puts("cannot open display");
return(0);
}
screen = DefaultScreen(disp);
Create_Window();
while(alive) {
XNextEvent(disp, &event);
switch(event.type) {
case ButtonPress:
if (gc2)
alive = false;
else
Create_Window();
break;
case ConfigureNotify:
break;
case Expose:
if (event.xexpose.count != 0) break;
glXMakeCurrent(disp, win1, gc1);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glViewport(0, 0, 200, 200);
glOrtho(0, 200, 0, 200, -1, 1);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_QUADS);
glVertex2f(10.0, 10.0);
glVertex2f(30.0, 10.0);
glVertex2f(30.0, 30.0);
glVertex2f(10.0, 30.0);
glEnd();
glXSwapBuffers(disp, win1);
break;
case MapNotify:
break;
default: ;
};
}
XDestroyWindow(disp, win2);
glXDestroyContext(disp, gc2);
XDestroyWindow(disp, win1);
glXDestroyContext(disp, gc1);
return(0);
}
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