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https://bugs.freedesktop.org/show_bug.cgi?id=9345
[EMAIL PROTECTED] changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From [EMAIL PROTECTED] 2006-12-16 10:18 -------
This was caused by a regression in 6.5.2. For now, just restored the behaviour
of Mesa 6.5.1 which ignores any fragment shader writes to gl_FragmentDepth.
Will be fixed in the future when the new GLSL back-end is done.
Fixed in git.
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