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https://bugs.freedesktop.org/show_bug.cgi?id=9455          
     
           Summary: when you call glCallList, the materials entered
                    previously are lost
           Product: Mesa
           Version: 6.5
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P2
         Component: Mesa core
        AssignedTo: mesa3d-dev@lists.sourceforge.net
        ReportedBy: [EMAIL PROTECTED]


with 6.5.2

set some materials with glMaterialfv() outside of your display list.
then call your display list with glCallList (one without any call to
glMaterialfv()),
the materials entered previously are not the ones used. 
they should be.

thanks.

Ps.: contact me if you need more info.
(you may have the same problem with glColor but I havn't verfied)          
     
     
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