Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=9455 Summary: when you call glCallList, the materials entered previously are lost Product: Mesa Version: 6.5 Platform: PC OS/Version: Linux Status: NEW Severity: normal Priority: P2 Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: [EMAIL PROTECTED]
with 6.5.2 set some materials with glMaterialfv() outside of your display list. then call your display list with glCallList (one without any call to glMaterialfv()), the materials entered previously are not the ones used. they should be. thanks. Ps.: contact me if you need more info. (you may have the same problem with glColor but I havn't verfied) -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev